A wider variety of NPCs to interact with.The full version will have much more features including: The current Early Access state of the game offers basic town management, crafting and questing. How is the full version planned to differ from the Early Access version? We hope over that time we can get some great feedback from the community and really elevate this little game of ours.” “At this stage we’re anticipating we’ll be in Early access with Lightsmith for roughly 12 months. This also helps us early on with a bit of funding to continue growing the game and our studio.”Īpproximately how long will this game be in Early Access? We feel this is the best way for us to deliver a quality game that people will enjoy. before working on Michael’s Bay’s TRANSFORMERS 4.“Being in early access gives us a chance to bring features out gradually and develop along side the community. ![]() As the Facility Colorist he worked on several series including: AMERICAN HORROR STORY, HELL ON WHEELS, LAST RESORT, GLEE, MIKE & MOLLY, and MARVEL'S AGENTS OF S.H.I.E.L.D. Adrian quickly demonstrated his mastery not only of the digital editing technology but also his knowledge of the production process in its entirety to improve Fuse’s pipeline for episodic television. Several other 3D projects were completed for 3net, a 3D network on Direct TV.Ĭolbert was then contacted by FuseFX as a Visual Effects Editor. Here Colbert and Craig Tanner color corrected the first multi part sports reality series filmed entirely in 3D, BULLPROOF. Colbert continued working with top Director’s such as: Ridley Scott, James Cameron, and Michael Mann.Īdrian was then recruited by Digital Revolution Studios, a production company specializing in stereographic 3D films and television shows. ![]() Here he worked on: WALK THE LINE, HITCH, TALK TO ME, 3:10 TO YUMA, and AVATAR, and BLADE RUNNER: SPECIAL EDITION. He also collaborated with Directors of Photography including: Guillermo Navarro, Emanuel Ubezki “Chivo”, Ueli Steiger, Allen Daviau, Stephen Goldblatt, Mathew Leonetti, Ellen Kuras, Caleb Deschanel, and Russel Boyd.Ĭolbert’s drive to be constantly improving his skills led him to Modern VideoFilm, the most cutting edge digital lab at that time. Here, Adrian worked with: Barry Levinson, the Cohen Brothers, Robert Rodriguez, Mel Gibson, Ron Howard, Peter Weir, Tim Burton, Guillermo del Toro, Stephen Soderbergh, and Roland Emerich. Efilm enlisted Colbert as a colorist assistant in one of the two functioning Digital Color Suites in Los Angeles. ![]() In 2002 the company Efilm was born with the goal of being the first Digital Film Lab in the industry. These experiences led him to supportive work on 'O BROTHER, WHERE ART THOU? which heralded the dawn of the digital era. Adrian was able to rapidly grow and hone new skills with digital technology on such large scale productions as: MOULIN ROUGE, PEARL HARBOR, ICE AGE, JIMMY NEUTRON, OCEAN'S 11, and SHREK, to name a few. In 2000 Colbert moved to Cinesite Hollywood to become an instrumental figure in the transition of the post production world into digital color correction. During this time, he worked on: TITANIC, ARMAGEDDON, THE X-FILES MOVIE, WHAT DREAMS MAY COME, THE MASK OF ZORRO,STAR TREK INSURRECTION, MYSTERY MEN, and many others. ![]() Here he became adept with Scanning Film Negative and using laser film recorders to output completed VFX shots. Adrian began working in post production at Pacific Ocean Post in 1997 after being Honorably Discharged as a Flight Engineer in the US Army.
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